Connect 4 Base
This is the base connect 4 module that is shipped with the Profound.js installation. However this time I am going to try to implement a sort of online multiplayer. The plan is that the game will be stored in a table, and the client side will make a webservice call to check if there is an updated game state and will submit the screen to retrieve the update.
I will implement a system where the players must log in with a valid noderun account, and the first 2 validated users will be placed into the game and any additional users will be told the game is full. I may implement a polling webservice that will replace users into the game as players leave the game. I will also need to implement a system that will remove players from the game when their client stops reporting polling webservice requests.
The next steps for improvement would be to make a chat box, or a lobby where users can browse for games.
To retrieve the user ID I should use pjs.getUser();
To store the games I can use the JSON data type in the table to store a JSON object that contains the complete game state, including all players at that game.
The table would only need an ID (which can be any text value it does not need to be a number) and the JSON field.
I can make a hard coded mod list and some mod commands, like clear all games which would be typed directly as the table name
3 years ago
Where do you find the room name?
3 years ago
The room name would be chosen by the players. So if you had a friend you wanted to play with you would decide upon a room name together, and would type the name into the room selection screen.